Re: [PATCH 3/7] ddraw: Make sure to activate / deactivate the light on D3DLIGHT_ACTIVE flag changes.
Sorry, but seems current revision has no “flags” variable On 30 марта 2015 г., at 21:18, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
--- dlls/ddraw/light.c | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/ddraw/light.c b/dlls/ddraw/light.c index baaf6a3..c632c32 100644 --- a/dlls/ddraw/light.c +++ b/dlls/ddraw/light.c @@ -201,7 +201,11 @@ static HRESULT WINAPI d3d_light_SetLight(IDirect3DLight *iface, D3DLIGHT *data)
wined3d_mutex_lock(); memcpy(&light->light, data, sizeof(D3DLIGHT)); - if (flags & D3DLIGHT_ACTIVE) + if (!(light->light.dwFlags & D3DLIGHT_ACTIVE) && flags & D3DLIGHT_ACTIVE) + light_activate(light); + else if (light->light.dwFlags & D3DLIGHT_ACTIVE && !(flags & D3DLIGHT_ACTIVE)) + light_deactivate(light); + else if (flags & D3DLIGHT_ACTIVE) light_update(light); light->light.dwFlags = flags; wined3d_mutex_unlock(); -- 2.0.5
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Sergey Isakov