Re: d3dx9_36: Add adjacency for D3DXCreateCylinder
20 Apr
2012
20 Apr
'12
5:16 p.m.
Am 20.04.2012 16:20, schrieb David Adam:
+ if (adjacency)
I'm not sure that this is correct, but why is adjacency not touched? What should be returned for adjacency, maybe a test will show it? I guess the temp ID3DXBuffer should be returned instead of leaked when all is successful... Cheers Rico
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Rico Schüller