Re: d3dx8_math interface and stubs
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Vendredi 28 Février 2003 17:31, Rok Mandeljc a écrit :
I've implemented part of d3dx8.dll related to d3dx8math.h header (stubs, I'll implement real functs later). This is my first work with COM interfaces so please someone check it if it's ok.
Great ;) For me it seems correct, but i can't test now as i am not at home Problems: - - your headers are too "microsoft compliant": i can't use copy&paste with microsft headers for wine headers ;( - - inlining headers are not very usable with most of the unix compilers so you have to find a way to get it working (in my proto, i haven't inlining actived) If you want to play wuth dx i have already done most of the easy implementations of maths functions, MatrixStack is almost complete, etc... The last time i worked for dx8, i was trying to get D3DXFont working ... But i haven"t send it because lack of time ;( Regards Raphael PS: sorry for my very poor english, but i had an operation at my left eye, and i can't see very well ;(((
ChangeLog: - added files: - wine/dlls/d3dx8/d3dx8math.c (direct3d x 8 math functions) - wine/dlls/d3dx8/d3dx8math_private.h (ID3DXMatrixStack Implementation) - wine/dlls/d3dx8/d3dxmatrixstack.c (ID3DXMatrixStack stubs) - wine/include/d3dx8math.h (Direct3D X 8 Math definitions and ID3DXMatrixStack Interface) - wine/include/d3dx8math.inl (inline Direct3D X 8 Math functions) - some minor adjustments in existing files -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.1 (GNU/Linux)
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participants (1)
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Raphaël Junqueira