[PATCH vkd3d 1/4] vkd3d-compiler: Default to VKD3D_SHADER_SOURCE_HLSL when the source size is smaller than a uint32_t.
For example, when the input is an empty file. Leaving the source type as VKD3D_SHADER_SOURCE_NONE would cause (potential) subsequent get_source_type_info() calls to return NULL, resulting in a segmentation fault. Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- programs/vkd3d-compiler/main.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/programs/vkd3d-compiler/main.c b/programs/vkd3d-compiler/main.c index ab475617..9cb90cd5 100644 --- a/programs/vkd3d-compiler/main.c +++ b/programs/vkd3d-compiler/main.c @@ -663,11 +663,11 @@ int main(int argc, char **argv) { uint32_t token; - if (options.preprocess_only) + if (options.preprocess_only || info.source.size < sizeof(token)) { options.source_type = VKD3D_SHADER_SOURCE_HLSL; } - else if (info.source.size >= sizeof(token)) + else { memcpy(&token, info.source.code, sizeof(token)); if (token == TAG_DXBC) -- 2.20.1
Hi, It looks like your patch introduced the new failures shown below. Please investigate and fix them before resubmitting your patch. If they are not new, fixing them anyway would help a lot. Otherwise please ask for the known failures list to be updated. The full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=117443 Your paranoid android. === debian11 (build log) === Task: Patch failed to apply === debian11 (build log) === Task: Patch failed to apply
participants (2)
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Henri Verbeet -
Marvin