Re: d3d [2]: Optional callback infrastructure for implicit texture surface destruction.
3 Dec
2006
3 Dec
'06
10:19 p.m.
On 03/12/06, Markus Amsler <markus.amsler(a)oribi.org> wrote:
--- dlls/wined3d/texture.c | 53 +++++++++++++++++++++++--------------- include/wine/wined3d_interface.h | 7 +++++ 2 files changed, 39 insertions(+), 21 deletions(-)
I think the callback should be non-optional.
3 Dec
3 Dec
11:29 p.m.
New subject: d3d [2]: Optional callback infrastructure for implicit texture surface destruction.
H. Verbeet wrote:
I think the callback should be non-optional.
I think you're right. I wanted to avoid code duplication for default callbacks in ddraw, d3d8, d3d9, wined3d. But the non-optional way would avoid duplication in wined3d, and it's more elegant => non-optional wins with 1:2. I will rework them.
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Markus Amsler