Re: [4/7] [wined3d] add NP2 fixup code to shader_hw_sample (ARB) (resend)
30 Jun
2009
30 Jun
'09
1:45 p.m.
Am Monday 29 June 2009 21:42:20 schrieb Tobias Jakobi:
+ if (flags) FIXME("Only ordinary sampling from NP2 textures is supported.\n"); Why does projected sampling not work? Is this a limit of Tex_rect or the NP2 fixup code? TXB certainly does not work because tex_rect doesn't support mipmapping
Its fine with me if projected texturing is just not implemented in this patchset currently, I'm just curious. If it is not a GL limit it should just work with the code you wrote, unless I am missing something.
30 Jun
30 Jun
9:21 p.m.
New subject: [4/7] [wined3d] add NP2 fixup code to shader_hw_sample (ARB) (resend)
It's very easy. Only ordinary sampling is supported, because I have no application which I can use to test the others variants (only support the features you can actually test).
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Stefan Dösinger -
Tobias Jakobi