Re: [PATCH 5/5] wined3d: Explicitly pass the state information to buffer_internal_preload
9 Sep
2013
9 Sep
'13
6:42 a.m.
On 9 September 2013 12:56, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
-static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_context *context) +static BOOL buffer_find_decl(struct wined3d_buffer *This, const struct wined3d_context *context, + const struct wined3d_state *state) buffer_find_decl() doesn't really care about the context state, it's really just about determining what fixups it should check for, and should probably be passed a mask instead.
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Henri Verbeet