Re: wined3d: IWineD3DDeviceImpl_SetRenderState added renderstates
19 May
2006
19 May
'06
3:12 p.m.
On 19/05/06, Jacob Peters <jacobcpeters(a)gmail.com> wrote:
ChangeLog: I implemented more renderstates in device.c function IWineD3DDeviceImpl_SetRenderState()
Hello this is my first patch submition.
A few render states called by d3d8 demo app "mshdribl.exe", the one in the wiki.
glBlendFuncSeparate is OpenGL 1.4, glBlendEquationSeparate is OpenGL 2.0. This will break things for people with a lower OpenGL version. You should probably use the relevant extensions.
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H. Verbeet