Re: d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD. (try 2)
On 24 September 2014 17:06, Johannes Brandstätter <jbrandst(a)2ds.eu> wrote:
+ DWORD wine_map_flags = wined3d_map_flags_from_d3d10_map_type(map_type);
TRACE("iface %p, map_type %u, map_flags %#x, data %p.\n", iface, map_type, map_flags, data);
- if (map_type != D3D10_MAP_READ_WRITE) - FIXME("Ignoring map_type %#x.\n", map_type); if (map_flags) FIXME("Ignoring map_flags %#x.\n", map_flags);
- return wined3d_buffer_map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, 0); + return wined3d_buffer_map(buffer->wined3d_buffer, 0, 0, (BYTE **)data, wine_map_flags); You don't really need the wine_map_flags variable here.
+DWORD wined3d_map_flags_from_d3d10_map_type(D3D10_MAP map_type) +{ + switch (map_type) + { + case D3D10_MAP_READ_WRITE: + return 0; + + case D3D10_MAP_READ: + return WINED3D_MAP_READONLY; + + case D3D10_MAP_WRITE_DISCARD: + return WINED3D_MAP_DISCARD; + + case D3D10_MAP_WRITE_NO_OVERWRITE: + return WINED3D_MAP_NOOVERWRITE; + + default: + FIXME("Unhandled map_type %#x.\n", map_type); + } + + return 0; You can just return in the default case.
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Henri Verbeet