Re: d3d11: Make impl_from_ID3D11ShaderResourceView() static.
24 Oct
2015
24 Oct
'15
2:37 p.m.
Hi Francois, On Sat, Oct 24, 2015 at 4:05 PM, Francois Gouget <fgouget(a)free.fr> wrote:
--- dlls/d3d11/view.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 91f9265..a62c2de 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -1189,7 +1189,7 @@ struct d3d_rendertarget_view *unsafe_impl_from_ID3D10RenderTargetView(ID3D10Rend
/* ID3D11ShaderResourceView methods */
-struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface) +static struct d3d_shader_resource_view *impl_from_ID3D11ShaderResourceView(ID3D11ShaderResourceView *iface)
It should actually be "static inline". Thanks!
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Józef Kucia