Re: [3/6] d3d9: Store the FVF in the d3d9 vertex buffer
2009/4/9 Stefan Dösinger <stefan(a)codeweavers.com>:
@@ -197,7 +197,6 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 pDesc->Usage = desc.Usage; pDesc->Pool = desc.Pool; pDesc->Size = desc.Size; - pDesc->FVF = desc.FVF; pDesc->Type = D3DRTYPE_VERTEXBUFFER; } I think you're missing something here.
Am Donnerstag, 9. April 2009 09:34:22 schrieb Henri Verbeet:
2009/4/9 Stefan Dösinger <stefan(a)codeweavers.com>:
@@ -197,7 +197,6 @@ static HRESULT WINAPI IDirect3DVertexBuffer9Impl_GetDesc(LPDIRECT3DVERTEXBUFFER9 pDesc->Usage = desc.Usage; pDesc->Pool = desc.Pool; pDesc->Size = desc.Size; - pDesc->FVF = desc.FVF; pDesc->Type = D3DRTYPE_VERTEXBUFFER; }
I think you're missing something here. Dah, I think that got lost in all the patch movearounds. Good catch, I'll resend
participants (2)
-
Henri Verbeet -
Stefan Dösinger