Re: [5/7] WineD3D: Only set D3D caps when GL was loaded successfully
31 Jul
2008
31 Jul
'08
11:01 a.m.
2008/7/31 Stefan Dösinger <stefan(a)codeweavers.com>:
+ if(Adapters[0].opengl) { Shouldn't you be checking the adapter for which the caps are requested instead?
31 Jul
31 Jul
3:14 p.m.
New subject: [5/7] WineD3D: Only set D3D caps when GL was loaded successfully
2008/7/31 Stefan Dösinger <stefan(a)codeweavers.com>:
+ if(Adapters[0].opengl) { Shouldn't you be checking the adapter for which the caps are requested instead? True. In practise it doesn't matter because its unlikely one adapter has GL support and the other doesn't, but still using 0 here isn't right
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Stefan Dösinger