[PATCH 01/12] d3d10: Handle D3D10_DRIVER_TYPE_WARP in D3D10CreateDevice().
4 Aug
2018
4 Aug
'18
5:17 p.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/d3d10/d3d10_main.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/dlls/d3d10/d3d10_main.c b/dlls/d3d10/d3d10_main.c index 7c8bee7534d..4d3ed1244ed 100644 --- a/dlls/d3d10/d3d10_main.c +++ b/dlls/d3d10/d3d10_main.c @@ -63,6 +63,8 @@ HRESULT WINAPI D3D10CreateDevice(IDXGIAdapter *adapter, D3D10_DRIVER_TYPE driver switch (driver_type) { + case D3D10_DRIVER_TYPE_WARP: + FIXME("WARP driver not implemented, falling back to hardware.\n"); case D3D10_DRIVER_TYPE_HARDWARE: { hr = IDXGIFactory_EnumAdapters(factory, 0, &adapter); -- 2.11.0
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Henri Verbeet