Re: [3/6] wined3d: Use dummy textures for all the texture targets when the texture is unset.
5 Jul
2011
5 Jul
'11
3:50 p.m.
On 4 July 2011 22:32, Matteo Bruni <matteo.mystral(a)gmail.com> wrote:
+ TRACE("Dummy 2D texture %d given name %d.\n", i, device->dummyTextureName[i]); This is pretty minor, but those are unsigned.
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Henri Verbeet