Re: [v2 2/2] d3d11/tests: Add test of SV_VertexID.
On Fri, Nov 18, 2016 at 6:06 AM, Andrew Wesie <awesie(a)gmail.com> wrote:
+static void test_sm4_vertexid(void)
I would drop the "sm4" prefix.
+ static const D3D11_INPUT_ELEMENT_DESC layout_desc[] = + { + { "SV_Position", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, + { "SV_VertexID", 0, DXGI_FORMAT_R32_UINT, 1, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, + };
I don't think that SV_VertexID should be a part of the input layout.
On 21 November 2016 at 01:43, Józef Kucia <joseph.kucia(a)gmail.com> wrote:
+ static const D3D11_INPUT_ELEMENT_DESC layout_desc[] = + { + { "SV_Position", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, + { "SV_VertexID", 0, DXGI_FORMAT_R32_UINT, 1, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, + };
I don't think that SV_VertexID should be a part of the input layout.
I'll note that that's an unusual way to use SV_Position as well.
participants (2)
-
Henri Verbeet -
Józef Kucia