Re: [PATCH 1/2] d3dx9: Do not allocate ctab memory, reuse the shader blob.
3 Sep
2011
3 Sep
'11
7:59 a.m.
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=13934 Your paranoid android. === WVISTAADM (32 bit shader) === Failure running script in VM: The specified guest user must be logged in interactively to perform this operation
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Marvin