Re: [2/5] wined3d: Fix depth buffer formats to use actual depth textures
17 Nov
2006
17 Nov
'06
8:46 p.m.
That's still missing runtime check for GL_ARB_DEPTH_TEXTURE extension. I don't like "developers only" and "registry key" - feature should be complete or not in the tree.
The trouble with the current setup is that we can't use different formats based on what extensions are present.
Then the setup should be fixed, rather than adding dependent code without extension checks. I might have mentioned before that statically initialized tables are evil.... ======== Btw, good job, I am glad you're working on this.... does it make Battlefield 2 work?
6966
Age (days ago)
6966
Last active (days ago)
0 comments
1 participants
participants (1)
-
Ivan Gyurdiev