[PATCH] d3d11: Stop warning about depth stencil view flags
Support for these flags was added in 600f39d4. Signed-off-by: Andrew Guertin <aguertin+wine(a)aguertin.net> --- dlls/d3d11/view.c | 3 --- 1 file changed, 3 deletions(-) diff --git a/dlls/d3d11/view.c b/dlls/d3d11/view.c index 40037989eb3..4393d6540e3 100644 --- a/dlls/d3d11/view.c +++ b/dlls/d3d11/view.c @@ -1212,9 +1212,6 @@ static void wined3d_depth_stencil_view_desc_from_d3d11(struct wined3d_view_desc { wined3d_desc->format_id = wined3dformat_from_dxgi_format(desc->Format); - if (desc->Flags) - FIXME("Unhandled depth stencil view flags %#x.\n", desc->Flags); - wined3d_desc->flags = 0; if (desc->Flags & D3D11_DSV_READ_ONLY_DEPTH) wined3d_desc->flags |= WINED3D_VIEW_READ_ONLY_DEPTH; -- 2.26.0
Hi, While running your changed tests, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at: https://testbot.winehq.org/JobDetails.pl?Key=69067 Your paranoid android. === debiant (32 bit WoW report) === d3d11: d3d11.c:5800: Test failed: d3d11.c:6108: Test succeeded inside todo block: Got unexpected PrimitivesStorageNeeded: 0.
participants (3)
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Andrew Guertin -
Henri Verbeet -
Marvin