Re: [3/7] d3d9/tests: Add a test for locking partial blocks with different pools
17 Oct
2011
17 Oct
'11
8:37 a.m.
On 16 October 2011 23:01, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ hr = IDirect3DDevice9_CreateTexture(device, 4, 4, 1, + pools[i].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0, + D3DFMT_DXT5, pools[i].pool, &texture, NULL); Same comment about dynamic textures as for patch 2/7.
+ rect.left = 0; rect.top = 0; rect.right = 2; rect.bottom = 2; I don't care strongly about this, but note that SetRect() exists.
5260
Age (days ago)
5260
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet