Binary packages for various distributions will be available from: https://www.winehq.org/download Summary since last release * Rebased to current wine 5.16 (653 patches are applied to wine vanilla) NOTE: Currently the esync patchset has been disabled until it can be rebased. Upstreamed (Either directly from staging or fixed with a similar patch). * ole32: Add a check for hglobal pointer to GetHGlobalFromStream. * winepulse: Don't rely on pulseaudio callbacks for timing * winepulse: fix segfault in pulse_rd_loop * winepulse: Fix up recording * winepulse.drv: Fix getting the same timing info. * winepulse: Update last time on underrun * winepulse: account for PA devices that fall way behind * winepulse: Fix local buffer offset wrapping * winepulse: Don't fake being one period behind in GetPosition Added: * [49689] xactengine3_7: Implement IXACT3Engine PrepareWave * [49739] Add netutils dll * [49739] Add srvcli dll * Added windows.gaming.input-dll for Death Stranding control support Updated: * mfplat-streaming-support Where can you help * Run Steam/Battle.net/GOG/UPlay/Epic * Test your favorite game. * Test your favorite applications. * Improve staging patches and get them accepted upstream. As always, if you find a bug, please report it via https://bugs.winehq.org Best Regards Alistair.
participants (1)
-
Alistair Leslie-Hughes