Found a sample with source code of the broken character models/misplaced vertices
1 Aug
2006
1 Aug
'06
6:19 a.m.
The SkinnedMesh sample from the dx8.1 sdk is broken in shader mode, but you have to change the caps to get anything to show up. In directx.c, I set MaxVertexBlendMatrices to 4 and MaxVertexBlendMatrixIndex to 0 (to match to caps of my machine in Windows), then launched the sample and switched to Software mode, then Shader mode. (if you go straight to shader mode, it crashes - yet another bug. ;-) It results in a broken animation and misplaced vertices like many games have been experiencing: http://www.cmhousing.net/wine/skinnedmesh_broke.png We finally have a simple sample to experiment with which, when fixed, should fix the broken models in most newer games [hopefully].
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Jason Green