Re: [PATCH 3/6] wined3d: Rename buffer_internal_preload() to wined3d_buffer_load().
19 Oct
2016
19 Oct
'16
11:31 a.m.
On 16 October 2016 at 21:46, Józef Kucia <jkucia(a)codeweavers.com> wrote:
-void buffer_internal_preload(struct wined3d_buffer *buffer, struct wined3d_context *context, +void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *context, const struct wined3d_state *state) This makes the naming consistent with wined3d_texture_load(), so that's good. Still, I don't think that one necessarily covers what the function does very well either, so if anyone has good suggestions...
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Henri Verbeet