Re: [5/5] WineD3D: Move the fogdensity state to the misc state table
16 Nov
2008
16 Nov
'08
5:23 p.m.
On Sun, Nov 16, 2008 at 5:20 PM, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
fogstart and fogend will probably follow as well later, I still have to look at those because they interfere with glEnable(GL_FOG) and the fog source settings and are thus involved in the vertex pipeline as well
You forgot the patch. -- -Austin
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