[PATCH] d2d1: Make sure arc fill vertex buffer has correct BindFlag.
Signed-off-by: Connor McAdams <conmanx360(a)gmail.com> --- dlls/d2d1/device.c | 1 + 1 file changed, 1 insertion(+) diff --git a/dlls/d2d1/device.c b/dlls/d2d1/device.c index c3decf6fbd..146f7009da 100644 --- a/dlls/d2d1/device.c +++ b/dlls/d2d1/device.c @@ -1008,6 +1008,7 @@ static void d2d_device_context_fill_geometry(struct d2d_device_context *render_t if (geometry->fill.arc_vertex_count) { buffer_desc.ByteWidth = geometry->fill.arc_vertex_count * sizeof(*geometry->fill.arc_vertices); + buffer_desc.BindFlags = D3D10_BIND_VERTEX_BUFFER; buffer_data.pSysMem = geometry->fill.arc_vertices; if (FAILED(hr = ID3D10Device_CreateBuffer(render_target->d3d_device, &buffer_desc, &buffer_data, &vb))) -- 2.20.1
participants (2)
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Connor McAdams -
Henri Verbeet