Re: [9/12] WineD3D: When multithreading, call glFinish after drawing
1 Mar
1 Mar
2:07 p.m.
New subject: [9/12] WineD3D: When multithreading, call glFinish after drawing
Am Montag 26 Februar 2007 16:48 schrieb H. Verbeet:
Would GL_NV_fence be usefull here? No, because fences cannot be shared accross contexts.
Issues: Are the fences sharable between multiple contexts? RESOLUTION: No. Potentially this could change with a subsequent extension.
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H. Verbeet -
Stefan Dösinger