Re: [PATCH 05/11] d3d10: Implement D3D10GetInputSignatureBlob().
26 Jul
2010
26 Jul
'10
10:55 p.m.
2010/7/26 Rico Schüller <kgbricola(a)web.de>:
+static HRESULT shader_singnature_handler(const char *data, DWORD data_size, DWORD tag, void *ctx) That's not how you write "signature".
+ IUnknown_Release((IUnknown *)object); Is that cast needed?
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Henri Verbeet