[PATCH 2/5] wined3d: Pass a wined3d_context_gl structure to atifs_free_ffpshader().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/ati_fragment_shader.c | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/dlls/wined3d/ati_fragment_shader.c b/dlls/wined3d/ati_fragment_shader.c index e166d99bf1f..1945344688a 100644 --- a/dlls/wined3d/ati_fragment_shader.c +++ b/dlls/wined3d/ati_fragment_shader.c @@ -1333,10 +1333,10 @@ static void *atifs_alloc(const struct wined3d_shader_backend_ops *shader_backend static void atifs_free_ffpshader(struct wine_rb_entry *entry, void *param) { struct atifs_ffp_desc *entry_ati = WINE_RB_ENTRY_VALUE(entry, struct atifs_ffp_desc, parent.entry); - struct wined3d_context *context = param; + struct wined3d_context_gl *context_gl = param; const struct wined3d_gl_info *gl_info; - gl_info = context->gl_info; + gl_info = context_gl->c.gl_info; GL_EXTCALL(glDeleteFragmentShaderATI(entry_ati->shader)); checkGLcall("glDeleteFragmentShaderATI(entry->shader)"); heap_free(entry_ati); @@ -1345,9 +1345,10 @@ static void atifs_free_ffpshader(struct wine_rb_entry *entry, void *param) /* Context activation is done by the caller. */ static void atifs_free(struct wined3d_device *device, struct wined3d_context *context) { + struct wined3d_context_gl *context_gl = wined3d_context_gl(context); struct atifs_private_data *priv = device->fragment_priv; - wine_rb_destroy(&priv->fragment_shaders, atifs_free_ffpshader, context); + wine_rb_destroy(&priv->fragment_shaders, atifs_free_ffpshader, context_gl); heap_free(priv); device->fragment_priv = NULL; -- 2.11.0
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Henri Verbeet