Re: [PATCH 4/4] d3drm: Make it possible to create meshes with CreateObject().
22 Jun
2017
22 Jun
'17
11:58 a.m.
On 21 June 2017 at 14:39, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
diff --git a/dlls/d3drm/d3drm_private.h b/dlls/d3drm/d3drm_private.h index 1b00e1a36d..af79b43292 100644 --- a/dlls/d3drm/d3drm_private.h +++ b/dlls/d3drm/d3drm_private.h @@ -147,6 +147,30 @@ struct d3drm_mesh_builder DWORD *material_indices; };
+struct mesh_group +{ + unsigned nb_vertices; + D3DRMVERTEX* vertices; + unsigned nb_faces; + unsigned vertex_per_face; + DWORD face_data_size; + unsigned* face_data; + D3DCOLOR color; + IDirect3DRMMaterial2* material; + IDirect3DRMTexture3* texture; +}; Not new, but misleading "*" placement.
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Henri Verbeet