Re: [PATCH 1/5] wined3d: Get rid of "texture_stages" variable in draw_primitive_immediate_mode().
13 Mar
2017
13 Mar
'17
9:06 a.m.
On 13 March 2017 at 11:57, Józef Kucia <jkucia(a)codeweavers.com> wrote:
@@ -281,8 +281,7 @@ static void draw_primitive_immediate_mode(struct wined3d_context *context, const GL_EXTCALL(glSecondaryColor3fEXT)(0.0f, 0.0f, 0.0f); }
- texture_stages = d3d_info->limits.ffp_blend_stages; - for (texture_idx = 0; texture_idx < texture_stages; ++texture_idx) + for (texture_idx = 0; texture_idx < d3d_info->limits.ffp_blend_stages; ++texture_idx) It doesn't matter that much, but I'm not sure that's an improvement.
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Henri Verbeet