[PATCH vkd3d 2/7] vkd3d: Take the mip-level into account for the 3D UAV slice check in vkd3d_create_texture_uav().
From: Conor McCarthy <cmccarthy(a)codeweavers.com> Based on a vkd3d-proton patch by Philip Rebohle. Signed-off-by: Conor McCarthy <cmccarthy(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- v2: Minor style changes. This supersedes patch 214662. libs/vkd3d/resource.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/libs/vkd3d/resource.c b/libs/vkd3d/resource.c index 1c667aa0..28877793 100644 --- a/libs/vkd3d/resource.c +++ b/libs/vkd3d/resource.c @@ -2967,8 +2967,9 @@ static void vkd3d_create_texture_uav(struct d3d12_desc *descriptor, case D3D12_UAV_DIMENSION_TEXTURE3D: vkd3d_desc.view_type = VK_IMAGE_VIEW_TYPE_3D; vkd3d_desc.miplevel_idx = desc->u.Texture3D.MipSlice; - if (desc->u.Texture3D.FirstWSlice || (desc->u.Texture3D.WSize != resource->desc.DepthOrArraySize - && desc->u.Texture3D.WSize != UINT_MAX)) + if (desc->u.Texture3D.FirstWSlice || (desc->u.Texture3D.WSize != UINT_MAX + && desc->u.Texture3D.WSize != max(1u, + resource->desc.DepthOrArraySize >> desc->u.Texture3D.MipSlice))) FIXME("Unhandled depth view %u-%u.\n", desc->u.Texture3D.FirstWSlice, desc->u.Texture3D.WSize); break; -- 2.20.1
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Henri Verbeet