Re: d3dx9: Implement D3DXFVFFromDeclarator. (try 2)
On 1 September 2010 02:40, Misha Koshelev <misha680(a)gmail.com> wrote:
+ while (texture <= 8) What is the "texture == 8" case for? Also, it seems to me FVFs require texcoords to be assigned to consecutive texture units.
Henri Verbeet wrote:
On 1 September 2010 02:40, Misha Koshelev <misha680(a)gmail.com> wrote:
+ while (texture <= 8) What is the "texture == 8" case for? Also, it seems to me FVFs require texcoords to be assigned to consecutive texture units.
Thx. Fixed. What do you think of? Two version: Version 1 - minimal changes to meet above http://wine.1045685.n5.nabble.com/file/n2799615/0001-d3dx9-Implement-D3DXFVF... 0001-d3dx9-Implement-D3DXFVFFromDeclarator.txt.version1 Version 2 - a little more creative, simplified some http://wine.1045685.n5.nabble.com/file/n2799615/0001-d3dx9-Implement-D3DXFVF... 0001-d3dx9-Implement-D3DXFVFFromDeclarator.txt.version2 Personally, I like version 2, but pls let me know which one (or if neither) you prefer for wine-patches. Thanks Misha -- View this message in context: http://wine.1045685.n5.nabble.com/Re-d3dx9-Implement-D3DXFVFFromDeclarator-t... Sent from the Wine - Devel mailing list archive at Nabble.com.
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