Re: [PATCH 1/6] wined3d/resource: Add flag WINED3D_MAP_WRITEONLY
28 Jul
2016
28 Jul
'16
4:43 p.m.
Am Thu, 28 Jul 2016 14:04:48 +0200 schrieb Henri Verbeet <hverbeet(a)gmail.com>:
On 26 July 2016 at 19:09, Patrick Rudolph <siro(a)das-labor.org> wrote:
#define WINED3D_MAP_READONLY 0x0010 +#define WINED3D_MAP_WRITEONLY 0x0020 But now the API is weird. What happens when both READONLY and WRITEONLY are set? I think the d3d11 model makes more sense.
Yes you are right. The patch is required to fix some of the d3d11 TODOs introduced in my tests, but you can ignore it for now. I'll add additional tests for it.
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Patrick Rudolph