Re: test {IDirect3DTexture8, IDirect3DSurface8}::UnlockRect for rectangles that are not locked
15 Oct
2009
15 Oct
'09
4:10 p.m.
Do I read this correctly that a double unlockrect call on a surface fails, while a double unlockrect call on a texture succeeds? From the context of the patch its a bit hard to read. Here are some more test suggestions: -> Create a texture, retrieve its surface, and call LockRect/ UnlockRect on the surface. Does this show the surface or texture behavior -> What happens if you have a texture, retrieve a surface and mix locks on the surface and texture? -> What is the d3d9 behavior?
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Stefan Dösinger