Re: wined3d: Keep track of textures projection state in compiled pixel shaders. [try 2]
29 Sep
2010
29 Sep
'10
5:21 a.m.
On 28 September 2010 23:07, Matteo Bruni <matteo.mystral(a)gmail.com> wrote:
You still need to use this state in the shader backends, instead of getting it from the stateblock.
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Henri Verbeet