Re: [PATCH 2/6] d3d11: Normalize more fields in SRV descriptions.
6 Jun
2016
6 Jun
'16
7:59 a.m.
On 6 June 2016 at 11:39, Józef Kucia <jkucia(a)codeweavers.com> wrote:
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY: + if (desc->u.Texture2DArray.MipLevels == -1 && desc->u.Texture2DArray.MostDetailedMip < miplevel_count) + desc->u.Texture2DArray.MipLevels = miplevel_count - desc->u.Texture2DArray.MostDetailedMip; + if (desc->u.Texture2DArray.ArraySize == -1 && desc->u.Texture2DArray.FirstArraySlice < layer_count) + desc->u.Texture2DArray.ArraySize = layer_count - desc->u.Texture2DArray.FirstArraySlice; + break; Does that work for render target views as well?
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Henri Verbeet