Re: [PATCH 2/6] wined3d: Keep track of FBOs through the GL names.
26 Oct
2015
26 Oct
'15
2:36 p.m.
On 22 October 2015 at 23:38, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
The next two patches will improve integration with the fixed up depth stencil and context_enum_surface_fbo_entries. fbo_entry->d3d_* will remain for logging in context_check_fbo_status.
I'm not sure that really makes sense. I think it may be better to move the "d3d" parts of the logging like locations and surface pointers to entry creation, and get things like attachment dimensions and sample counts from OpenGL instead.
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Henri Verbeet