Re: [PATCH] d2d1: Use transformed geometry to translate glyph run outline
On 28 October 2016 at 13:23, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- dlls/d2d1/render_target.c | 27 +++++++++++++++++++-------- 1 file changed, 19 insertions(+), 8 deletions(-)
This is probably fine, but why would you want to do that?
On 28.10.2016 16:55, Henri Verbeet wrote:
On 28 October 2016 at 13:23, Nikolay Sivov <nsivov(a)codeweavers.com> wrote:
Signed-off-by: Nikolay Sivov <nsivov(a)codeweavers.com> --- dlls/d2d1/render_target.c | 27 +++++++++++++++++++-------- 1 file changed, 19 insertions(+), 8 deletions(-)
This is probably fine, but why would you want to do that?
Only to make it work as a single geometry filling command, instead of three - adjusting target transform/filling/reverting transform. But as you pointed out until major issue with resources is resolved this is premature.
participants (2)
-
Henri Verbeet -
Nikolay Sivov