Re: wined3d: Check for NULL vertex declarations
7 Apr
2008
7 Apr
'08
9:34 a.m.
On 07/04/2008, Chris Robinson <chris.kcat(a)gmail.com> wrote:
+ if(!This->stateBlock->vertexDecl) { + WARN("(%p) : Called without a valid vertex buffer set\n", This); That WARN is misleading.
7 Apr
7 Apr
9:43 a.m.
New subject: wined3d: Check for NULL vertex declarations
Am Montag, 7. April 2008 11:34:33 schrieb H. Verbeet:
On 07/04/2008, Chris Robinson <chris.kcat(a)gmail.com> wrote:
+ if(!This->stateBlock->vertexDecl) { + WARN("(%p) : Called without a valid vertex buffer set\n", This);
That WARN is misleading. This problem also affects the other draw calls, DrawIndexedPrimitiveUP, DrawPrimitive and drawPrimitiveUP. In a certain way it even affects DrawRectPatch and DrawTriPatch(when tesselating a new patch)
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Stefan Dösinger