Re: [PATCH 5/5] d3dcompiler_43/tests: Added trigonometric function tests to HLSL test suite
On 2 November 2010 07:20, Travis Athougies <iammisc(a)gmail.com> wrote:
+/* Repeatedly call a shader 32 times with linearly varying values and test the results against + an array of floats using the given epsilon */ Why can't this just use the existing framework?
It definitely could. I just thought that would result in a lot of ugly probe array definitions. Nevertheless, if you think it would be cleaner, I could definitely migrate it over, without too much effort. Travis. On Tue, Nov 2, 2010 at 4:18 AM, Henri Verbeet <hverbeet(a)gmail.com> wrote:
On 2 November 2010 07:20, Travis Athougies <iammisc(a)gmail.com> wrote:
+/* Repeatedly call a shader 32 times with linearly varying values and test the results against + an array of floats using the given epsilon */ Why can't this just use the existing framework?
-- Travis Athougies
participants (2)
-
Henri Verbeet -
Travis Athougies