Re: [PATCH 8/8] d3d11/tests: Add basic test for ID3D11InputLayout.
15 Sep
2015
15 Sep
'15
10:34 a.m.
On 15 September 2015 at 01:37, Józef Kucia <jkucia(a)codeweavers.com> wrote:
@@ -1277,4 +1334,5 @@ START_TEST(d3d11) test_depthstencil_view_interfaces(); test_create_rendertarget_view(); test_create_shader_resource_view(); + test_create_input_layout(); } I don't think this needs its own test. There will be plenty of places that create input layouts once we start drawing things. If nothing else, d3d10core has the test_il_append_aligned() test that tests some more specific input layout things.
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Henri Verbeet