[PATCH 03/12] wined3d: Clarify a TRACE in buffer_init().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/buffer.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c index 181be6bbe48..7e5feb23262 100644 --- a/dlls/wined3d/buffer.c +++ b/dlls/wined3d/buffer.c @@ -1371,7 +1371,7 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device /* SWvp and managed buffers always return the same pointer in buffer * maps and retain data in DISCARD maps. Keep a system memory copy of * the buffer to provide the same behavior to the application. */ - TRACE("Using doublebuffer mode.\n"); + TRACE("Pinning system memory.\n"); buffer->flags |= WINED3D_BUFFER_PIN_SYSMEM; } -- 2.11.0
participants (2)
-
Henri Verbeet -
Matteo Bruni