[PATCH 4/4] wined3d: Allow multisample source locations for all colour blits.
From: Paul Gofman <pgofman(a)codeweavers.com> Signed-off-by: Paul Gofman <pgofman(a)codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- This supersedes patch 185898. dlls/wined3d/surface.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 94743c45e34..503f9f45e1d 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -1707,7 +1707,7 @@ HRESULT texture2d_blt(struct wined3d_texture *dst_texture, unsigned int dst_sub_ if (src_texture->resource.multisample_type != WINED3D_MULTISAMPLE_NONE && ((scale && !context->d3d_info->scaled_resolve) - || convert || blit_op != WINED3D_BLIT_OP_COLOR_BLIT)) + || convert || !wined3d_is_colour_blit(blit_op))) src_location = WINED3D_LOCATION_RB_RESOLVED; else src_location = src_texture->resource.draw_binding; -- 2.20.1
participants (1)
-
Henri Verbeet