[PATCH 1/5] wined3d: Use "depth_size"/"stencil_size" to check for depth/stencil formats in fbo_blitter_blit().
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- dlls/wined3d/texture.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c index cd3d4b4912d..65e9da73b45 100644 --- a/dlls/wined3d/texture.c +++ b/dlls/wined3d/texture.c @@ -5859,7 +5859,7 @@ static DWORD fbo_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit if (blit_op == WINED3D_BLIT_OP_RAW_BLIT && dst_resource->format->id == src_resource->format->id) { - if (dst_resource->format_flags & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)) + if (dst_resource->format->depth_size || dst_resource->format->stencil_size) blit_op = WINED3D_BLIT_OP_DEPTH_BLIT; else blit_op = WINED3D_BLIT_OP_COLOR_BLIT; -- 2.20.1
participants (1)
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Henri Verbeet