Re: [PATCH 5/7] ddraw: Discard the dst vertex buffer if possible.
31 Oct
2016
31 Oct
'16
1:35 p.m.
On 30 October 2016 at 15:02, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
Once we have buffer->buffer copies working we can load the source data into a buffer in SetExecuteData and never have to lock the destination buffer. In general I think wined3d_device_copy_sub_resource_region() is supposed to work for buffers. Is there something in particular that's broken?
13 Nov
13 Nov
9:15 p.m.
New subject: [PATCH 5/7] ddraw: Discard the dst vertex buffer if possible.
Am 2016-10-31 um 08:35 schrieb Henri Verbeet:
In general I think wined3d_device_copy_sub_resource_region() is supposed to work for buffers. Is there something in particular that's broken? Nothing, except that I apparently missed the patch that implemented it :-) . I kinda assumed it didn't exist yet because buffers and textures are still doing their individual things.
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