Re: [2/2] winex11: Don't use context-specific info when initializing
10 Aug
2007
10 Aug
'07
10:15 a.m.
I would like to keep this GL_RENDERER/GL_VENDOR stuff around although it might not be 100% correct in all cases (on some cards there's indeed a difference between direct and indirect rendering). To be correct also add similar code to the glx context creation code. Roderick On Friday 10 August 2007 11:29, Chris Robinson wrote:
Doesn't make much sense to use info from a temporary context when the context the app eventually sets may be different (such is the case for direct vs. indirect rendering on certain drivers, or multiple screens/output devices).
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Roderick Colenbrander