[PATCH v2] include: Avoid depending on config.h for the __builtin_clz check.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair(a)hotmail.com> --- include/wine/wined3d.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h index ada5636550..ef1e3cf4ce 100644 --- a/include/wine/wined3d.h +++ b/include/wine/wined3d.h @@ -2752,7 +2752,7 @@ HRESULT __cdecl wined3d_extract_shader_input_signature_from_dxbc(struct wined3d_ /* Return the integer base-2 logarithm of x. Undefined for x == 0. */ static inline unsigned int wined3d_log2i(unsigned int x) { -#ifdef HAVE___BUILTIN_CLZ +#if defined(__GNUC__) && ((__GNUC__ > 3) || ((__GNUC__ == 3) && (__GNUC_MINOR__ >= 3))) return __builtin_clz(x) ^ 0x1f; #else static const unsigned int l[] = -- 2.17.1
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Alistair Leslie-Hughes