[PATCH vkd3d 03/10] vkd3d-shader: Explicitly handle VKD3D_DATA_MIXED in vkd3d_component_type_from_data_type().
28 Feb
2022
28 Feb
'22
11:23 a.m.
Signed-off-by: Henri Verbeet <hverbeet(a)codeweavers.com> --- libs/vkd3d-shader/vkd3d_shader_private.h | 2 ++ 1 file changed, 2 insertions(+) diff --git a/libs/vkd3d-shader/vkd3d_shader_private.h b/libs/vkd3d-shader/vkd3d_shader_private.h index 50c1e9de..2deaa46c 100644 --- a/libs/vkd3d-shader/vkd3d_shader_private.h +++ b/libs/vkd3d-shader/vkd3d_shader_private.h @@ -1114,6 +1114,8 @@ static inline enum vkd3d_shader_component_type vkd3d_component_type_from_data_ty return VKD3D_SHADER_COMPONENT_DOUBLE; default: FIXME("Unhandled data type %#x.\n", data_type); + /* fall-through */ + case VKD3D_DATA_MIXED: return VKD3D_SHADER_COMPONENT_UINT; } } -- 2.20.1
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Henri Verbeet