Re: wined3d: move traces into D3DFmtMakeGlCfg and fix FIXME for depth/stencil buffer "not found"
13 Apr
2006
13 Apr
'06
7:58 a.m.
On 4/13/06, Christoph Frick <frick(a)sc-networks.de> wrote:
License: LGPL ChangeLog: 2006-04-12 Christoph Frick <rid(a)zefix.tv> * dlls/wined3d/device.c move traces into D3DFmtMakeGlCfg and fix FIXME for depth/stencil buffer "not found"
Part of this is already in my patch from yesterday that has been applied to the latest git/cvs (the FIXME update). But, the TRACE's could still be useful.
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Jason Green