Re: [PATCH 1/5] wined3d: Add a quirk for GL implementations not supporting sRGB FBO attachments.
14 Oct
2016
14 Oct
'16
9:43 a.m.
On 14 October 2016 at 00:03, Matteo Bruni <mbruni(a)codeweavers.com> wrote:
Signed-off-by: Matteo Bruni <mbruni(a)codeweavers.com> --- As it seems to be the case for i915 (at least with some Mesa versions).
This is only a problem because the GL implementation also exposes EXT_texture_sRGB_decode and when that extension is available we always use the sRGB format.
For bug 41052.
Just disabling EXT_texture_sRGB in this case is probably fine, but it's a little unfortunate that we already retrieve this information in init_format_fbo_compat_info(). Would it be hard to use that information instead?
3349
Age (days ago)
3349
Last active (days ago)
0 comments
1 participants
participants (1)
-
Henri Verbeet