Re: [PATCH 5/5] wined3d: Store render target info instead of surfaces in "blit_targets".
5 Apr
2017
5 Apr
'17
5:03 p.m.
On 5 April 2017 at 15:38, Józef Kucia <jkucia(a)codeweavers.com> wrote:
@@ -2678,17 +2713,17 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
if (!rt_count || wined3d_resource_is_offscreen(rts[0]->resource)) { + memset(context->blit_targets, 0, gl_info->limits.buffers * sizeof(context->blit_targets)); Is that sizeof missing a '*'?
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Henri Verbeet